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  • Alien 3 - by Darkman

    Introduction:

    Or ALIEN CUBED, as I affectionately called it (remember that little raised three?). Anyway, Ripley's back...and she's bald. Rather than being a faithful adaptation of David Fincher's bleak (and least, in my humble opinion) third film in the excellent ALIEN film series, this SNES version is more of a mixture between the aforementioned film and James Cameron's ALIENS, the second film in the franchise. I don't remember any Queen Aliens in ALIEN 3, do you? Actually, I don't remember ANY other aliens in part 3, other than that one dog alien... But you'll find'em here...and in abundance. But then, if there was only one...where would the fun be? Grab a flame-thrower and start blasting!

    Graphics [8/10]:

    Very nice, although a little blurry in some areas, ALIEN 3 delivers. Nice, dark backgrounds bring the prison planet to life and lively characters with some decent animation seal the deal. The Ripley character could have been a little more defined and detailed, but...you know it's her. The aliens themselves look great. The Facehuggers do, too...scurrying across the floor towards you...creepy. Not the best graphics I've seen on the SNES, but FAR from the worst....and it puts the Sega Genesis version to shame. 'Nuff said.

    Music and Sound [8/10]:

    Very nice...the first time you blast an alien with your flame-thrower and it explodes, you'll see what I mean. Music is pounding and suspenseful, keeping the mood of the game flowing throughout, adding to a certain feel of urgency. The screeches of the aliens gave me chills when I first played this back in the early 90's. And while they've lose some of their impact, they're still excellent-sounding...a good way to describe this whole game.

    Gameplay [6.5/10]:

    Here's where the game suffers. Stunted "Jurassic Park II: The Chaos Continues"-styled mission setups, Confusing maps that tend to lead you in the WRONG direction, and not NEARLY enough ammo to get you through the whole thing... It's a shame this good-looking game doesn't have the gusto to back it up. I found myself wandering around dark tunnels and smoky hallways, blasting aliens, blasting aliens, blasting aliens (causing me to run out of ammo, but I repeat myself). The missions just aren't unique enough to keep you interested for too long. I had rescued many of the trapped prisoners before I'd even READ the "rescue the prisoners" mission briefing. Too much of the game is spent simply running in random directions and firing away.

    Challenge and Replay [5/10]:

    As I've said, many of the missions that you are to complete in order to finish the game can be quite finger-numbing. Facehuggers are EVERYWHERE and they're the most difficult to defeat (being that they're so low to the ground) and they can get in your way quite a bit. When you're trying to find that trapped prisoner behind that wall that the map is saying you need to get behind in order to find and you're thinking "There IS no wall...this map is useless!"...they'll get you. Game Over. So things can be quite difficult. Frustration sets in. I would imagine replay would be low unless you're a huge ALIEN fan such as myself. And there's a fine line between "challenging" and "much-too-difficult." Certain rooms have very strange setups...and can be cramped and tough to navigate. All those ladders and tight quarters...and, again, facehuggers...not a winning combo.

    Conclusion/Overall [7/10]:

    If you have a Game Genie, I cannot think of a better reason to use it than right here. (Although my Genie caused the game to freeze when I entered and exited certain rooms). Once you get that "Infinite Oil for Flame-thrower" code in, just fire away and have fun. Sure, it's just a lot of shooting and running, but then, that's exactly what I was expecting when I bought this game, so I wasn't disappointed when that's just what I got. Imagine how boring it would have been had it stuck close to the movie....NO GUNS?!?!?! Oh well...it's no classic, but an interesting find for ALIEN fans. Give it a look. Others might do well to stand clear.



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